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Al’drich von Grøssynkiir
ATK: +9/+9/+5 • AC: 16 • Skill: +10 • HP: 4
Level 9 • Fighter • Evil
Mercenary Dragon Lord • Overlord
Your Dragons are not Unique.
Al’drich begins the game with one Dragon in rank 3 and one in rank 4.
May bring Dragons into play 3 ranks below their printed level.
Illustration: Carl Frank |
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Draxon Rhull
ATK: +9/+6/+4 • AC: 15 • Skill: +12 • HP: 4
Level 8 • Classless • Evil
Mercenary Dragon Lord • Overlord
Scribe +5 • Draxon is both a cleric and a fighter. Draxon enters play as if he were level 9.
Your Dragons are not Unique. Begins the game with an additional Dragon in rank three.
If Draxon is not stunned, your Dragons may enter play in the rank behind Draxon.
Order: Once per turn, ready a Dragon.
Illustration: Ben Peck |
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Morrigan De Danaan
ATK: +6/+5 • AC: 16 • Skill: +11 • HP: 4
Wizard • 9 • Evil
Mercenary Dragon Lord • Overlord
Your Dragons are not Unique and enter play in rank 3.
Order: Once per turn, put a card from your hand into play face down: This card is a level 6 evil wizard with the following stats: +9/+6 ATK, 16 AC, +5 skill, 3 HP, the trait Dragon, and the ability “Order: Once per turn: move forward or backward one rank”.
Illustration: Jason Engle |
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Altus Darkhart
ATK: +9/+7/+6 • AC: 18 • Skill: +11 • HP: 4
Rogue • 9 • Evil
Mercenary • Dragon Lord • Overlord • Stealth +6 • Assassin
Your Dragons are non-Unique Mercenaries with Stealth +0 and may enter play adjacent to Altus if he is unstunned, even if he is in an opposing formation.
React: After an adjacent Dragon moves: Move Altus adjacent to the Dragon.
Illustration: William O’Connor |
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Selene du’Marguerite
ATK: +9/+6 • AC: 18 • Skill: +13 • HP: 5
Cleric • 9 • Evil
Mercenary • Dragon Lord • Scribe +5 • Necromancer • Exile
Your Dragons are non-Unique Undead Mercenaries and may enter play within one rank of Selene if she is not stunned. You may start with a Dragon in play in rank 3.
Order: Discard a scribed spell: Succeed with a Medicine check (DC 20) to inflict a wound on a character within three ranks.
Illustration: Edwin David |
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Kar’rak Urartu
ATK: +12/+9/+5 • AC: 17 • Skill: +12 • HP: 5
Classless • 9 • Evil
Mercenary • Dragon Lord • Barbarian
Kar’rak is a fighter and a wizard, and his melee strikes inflict an additional wound. Your Dragons are non-Unique Mercenaries and may enter play behind the last rank of your army. You begin the game with a Dragon in rank 3.
Order: Once per turn, inflict a wound on an adjacent Dragon: Ready Kar’rak. You may perform this action while stunned.
Illustration: IFS |