Special rules:
- After turn 3, Ironhall may perform the following ability “Order: Once per turn, all non-gargoyles in play make a DC check (10 + the turn) or spend and suffer a wound.
- Ironhall may start in play with an additional level 2 in rank 2.
- Once per turn Ironhall may shuffle any amount of cards from his discard pile into his deck.
- Before the game starts, take Sjonegaard’s Mace from the prize support and add it to Ironhall’s deck.
- All gargoyles in Ironhall’s army are evil.
Deck contents:
2x Obsidian Gargoyle
1x Lightstone
3x Tarpit Gargoyle
1x Cobalt Gargoyle
1x Ardenel
1x Sky
1x Shale Gargoyle
1x Black Sand Gargoyle
1x Limestone Gargoyle
1x Bascarite Mark
2x Riding Horse
1x Book of Days
1x Ironhall’s Rise
1x Ironhall’s Fury
1x Ironhall’s Reach
1x Collapsing Mines
1x Quick Shielding
1x Decay
1x Sacrifice
1x Dark Blades, Dark Tidings